•The Web makes it possible for people
to form online communities that are not limited by geography.
•Individuals and
companies with common interests
can meet online and discuss issues, share information, generate ideas, and develop valuable relationships.
•Combining the Internet’s
transaction cost-reduction potential with its role as a facilitator of communication among
people has led companies to develop new ways of making money on the Web by serving as relationship facilitators.
•Virtual Communities
•A virtual community,
also called a Web community or an online community, is a gathering place for people and
businesses that does not have a physical existence.
•Virtual communities began online even
before the Internet was in general use.
•Bulletin board
systems (BBSs) were computers
that allowed users to connect through modems (using dial-up connections through telephone lines) to read and post
messages in a common area,
or electronic bulletin
board.
•BBSs often hosted
discussions on specific topics or issues related to specific geographic regions. Interested persons (primarily from the education and
research communities) could discuss those topics.
•Many BBSs were free,
but some charged a monthly membership fee. Other discussion board services
followed, provided by commercial enterprises such as Compuserv, Prodigy, and Genie.
•Usenet newsgroups
were another early form of virtual community.
•Usenet was a set of
interconnected computers devoted to storing information on specific topics.
•Usenet news groups were
message posting areas on those computers in which interested persons (primarily
from the education and research communities) could discuss those topics.
•Web chat rooms and
sites devoted to specific topics or the general exchange of information,
photos, or videos can constitute virtual communities.
•These communities
offer people a way to connect with each other and discuss common issues and
interests.
•Social Networking Sites
A social networking site is a web site that allows
individuals to create and
publish a profile, create a
list of other users with whom they share a connection (or connections), control that list, and
monitor similar lists made by other users.
Examples: friendster, twitter, orkut, Linkedin, youtube, Myspace
•People are invited to
join by existing members who think they would be valuable additions to the
community.
•These sites provide a
directory that lists members’ locations, interests, and qualities.
• A member can offer
to communicate with any other member, but the communication does not occur
until the intended recipient approves the contact .
•Web Logs (Blogs: political campaign, retail business, or
newspaper)
•Web logs or blogs are web sites that contain commentary on current events or
specific issues written by individuals.
•Allow people to
discuss issues, plan strategies, and even arrange in-person meetings called
meet ups.
•Blog sites encourage
interaction among people interested in a particular topic, they are a form of a
social networking site
(US election debate).
•Retailers embraced
blogs as a way to engage web site visitors who were not ready to buy from the
site but who were interested in the products or services offered.
The Flypaper blog invites visitors to discuss
anything related to fashion.
Ice.com operates several blogs, including one
focused on celebrity jewellry. The company
believes that the blogs encourage potential customers to visit their online
store.
Small town newspapers now depend on readers to contribute information about community issues and
events.
Larger newspapers would rather run a blog or web site with reader
contributions than pay reporters to write stories about events or issues that would interest
only a small segment of their readership.
Blogs can become a business in themselves if
they can generate financial support through fees or advertising.
Some industry observers consider Twitter to be
a micro-blog because it functions as a very informal blog site with entries
that are limited to 140 characters in length.
Social Networking Web Sites for Shoppers
•The practice of bringing
buyers and sellers together in a social network
to facilitate retail sales
is called social
shopping.
•Social networking sites form
communities based on connections among people.
•Web sites create
communities based on the connections between ideas.
•These more abstract communities are
called idea-based virtual communities and the people who participate in them are said to be
engaging in idea-based networking.
Virtual Learning Networks
•One form of social
network is the virtual learning
network.
•Many colleges and universities now
offer courses that use distance learning platforms such as blackboard for student instructor interaction.
•Distance learning platforms include tools such as bulletin boards and chat rooms
that allow students
to interact with their instructors and
each other in ways that are similar to the interactions that might occur in a physical
classroom setting.
Web Portals
•Sites such as Yahoo, AOL, and MSN combine
typical
portal offerings such as search engines, directories, free
e-mail, news stories, and weather reports with social networking elements such as games and chat
rooms that allow site visitors
to interact with each
other.
•The combination of portal
and social networking features
keep visitors on the web site.
Mobile Commerce
•Mobile commerce
includes any business activity conducted over a wireless telecommunications
network.
•It includes B2C and
B2B commercial transactions as well as the transfer of information and services
via wireless mobile devices, especially in intra business.
•M-commerce can be
done via the internet, via private communication lines.
In
2008, mobile communication introduced:
•High-speed mobile
telephone networks
•Smart phones that
include a Web browser, an operating system, and the ability to run applications
on that operating system.
•Mobile Operating Systems and Applications
•NTT DoCoMo has been a
leader in expanding mobile commerce, including online shopping, sale of games
and payments.
•Mobile wallets that
function as credit cards.
•Wireless Application
Protocol technology is being used to develop web pages for smart phones and
wireless PDA’s.
•Another approach,
made possible by increased screen resolution, is to display a normal Web page
on the device.
•Apple iPhone was one
of the first devices to include touch screen controls that make viewing and
navigating a normal Web page easy to do on a small handheld device.
•A third approach is
to design web sites to match specific smart phones. This is much more difficult
to accomplish, because there can be many different phones that use the same
operating system, and each phone has a different interface (the buttons, touches,
or gestures that perform specific functions often vary).
•Phone manufacturers
often use a standard operating system provided by a third party when building
their smart phones.
•The most common third
party operating systems are Android, Windows Mobile, and Symbian.
•Android is an open
source operating system created by Google.
•Windows Mobile is a
proprietary operating system sold by Microsoft.
•Symbian, which is the most
widely used smart phone operating system, started as a proprietary system but
became open source in 2008 when Nokia purchased the software from its
developer.
Attributes
of Mobile Commerce
Online shopping, internet banking, e-stock trading and
online gaming is getting popularity in wireless B2C.
Ubiquity:
•Available at any
location at any time.
•Smartphone or tablet
PC can deliver information when it is needed
regardless of the user’s location.
Convenience:
•Instant connectivity
i.e. no need to wait for the device to boot up.
•Preferred way to
access many ways of information like internet, intranet.
Interactivity:
In comparison with the desktop computing
environment, transactions and communication are immediate and highly
interactive in mobile communicating environment.
Personalization:
Mobile devices are almost always owned and
operated by a single individual.
This enables consumer personalization:
The
delivery of information, products and services designed to meet the needs of
individual consumers.
e.g. A user planning a trip can be sent travel
related information for retrieval when and where they want.
Localization (location based m-commerce):
•Knowing where a user
is physically located at any particular moment is key to offering relevant
services.
•Targeting everyone in
a certain location so that users get messages that depend on what their
preferences are.
If a person likes Italian food and that person
is strolling in a mall that has an Italian restaurant, the device owner could
get a text message that displays the menu offerings and offers a 10% discount.
•Vendors can
differentiate themselves in the competitive marketplace by offering new,
exciting and useful services based on these attributes.
•These value adding
attributes can be the basis for businesses to better deliver the value services
they offer to consumers.
•The services these
attributes represent will help e-commerce attract and keep customers and grow
their revenues.
•Mobile Financial Applications
Mobile financial applications have the
potential to turn a mobile device into a business tool, replacing banks, ATMs,
and credit cards by letting a user conduct financial transactions with a mobile
device, anytime anywhere.
•Banks are offering
mobile access to financial and account information.
•Customers of banks
can use their mobile handsets to access account balances, pay bills and
transfer funds using SMS.
•Financial alert
services are of special interest to banking customers e.g. A loan payment is
due, a schedule rental payment has not been made, a bank bal. has fallen below
a specified amount.
Wireless Electronic Payment Systems:
Wireless payment systems transform mobile
phones into secure, self contained purchasing tools capable of instantly
authorizing payments over the cellular network.
•Order food via your
cell phones in a sports stadium.
•Pay for your taxi
rides.
•Buy movie tickets
etc.
•Micropayment
technology:- grocery stores, parking garages & public transportation.
Wireless Wallets:
M-wallet technologies
that enabled cardholders to make purchases with a single click from
their mobile devices.
Nokia wallet provides users with a secure storage space in their phones for credit card
information to be used in mobile payments.
Wireless Bill Payments:
A number of companies are now providing their
customers with the option of paying their bills directly from cell phones.
paying utility bills via sms.
In scandinavia ATMs and vending machines can communicate with mobile
phones, giving consumers the opportunity to access virtual cash, buy goods or
services or pay bills.
•
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